The hardest thing about installing mods for Torchlight 2 pre-guts is knowing where your PAK directory is.
it will either be in 1 of the 2 following places, For RUNIC downloaded Torchlight 2 it should be:
it will either be in 1 of the 2 following places, For RUNIC downloaded Torchlight 2 it should be:
C:Program FilesTorchlight IIPAKS
for STEAM downloaded Torchlight 2 it should be: (either x86 or non x86 depending on your 64bit?)
C:Program Files (x86)SteamsteamappscommonTorchlight IIPAKS
I have the steam version, the steam directory is a direct copy and paste, and the RUNIC is second hand information. Now, once you locate that PAKS directory, and you have SYNERGIESV142.ZIP. you USUALLY can double click the zip file, whever ever you downloaded it. and a window will open with TWO PAK files. a SYNERGIES.PAK and a SYNERGIES.DAT.PAK in most cases you can select these two files (ctrl-A) and simply drag and drop them into your PAK directory. if the files are already there, OVERWRITE. and you are done.
conversely if you don't understand drag and drop proceedure you could unpack them anywhere you want, and copy / move them into the pak folder already unpacked.
Long war tech tree. your main goal will be unpack the zip file, then put the data.pak and the .pak files INTO the PAK directory. without those files, you have no mod.
153 articles in English | GUTS is Runic Games' in-house development tool for Torchlight II. Using GUTS, you can modify almost everything about the game, from item and skill balance, to level layouts, animations, quests, and much more. |
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Overview
This tutorial will cover the basics of how to create a new mod using GUTS. This includes creating a new mod, editing and packaging the files, and releasing the mod for other players to enjoy. It will assume you already have a fundamental understanding of how to navigate and use the GUTS editor.
Mods
Mods allow players to add, remove, and edit files to dramatically alter the game in countless ways.
Creating a New Mod
Upon launching the GUTS editor the Mod Selection window will appear. This window is used to select an existing mod to edit or create a new one.
To create a new mod click the 'New' button on the right, enter a name for it, and click the 'Ok' button to continue opening GUTS.
- This name will be used as the display, file, and folder name for the mod, but those names can easily be changed individually later.
First Time Setup
The first time you start GUTS, you will be prompted to extract your PAK file. This is a necessary step and will take some time to complete. You will then have ALL the raw data for the game unpacked and ready to manipulate for your mod.
How To Add Mods To Torchlight 2
Editing Files
Any new or edited files must be saved to the current mod's folder with the correct folder hierarchy. This is done automatically in GUTS for almost everything, but in the event a file is attempting to be saved elsewhere a confirmation window will appear. If the mod has an edited version of an existing file in the base game the mod version will override it, so there is no need to save to the base directory and overwrite existing files.
To easily save the file in the mod directory with the correct folder hierarchy click the 'Mod Directory' button.
Removing Files
Mods can remove files from the base game under the Remove Files tab in the Mods window.
To remove files click the check box next to the desire file(s).
- This will not delete any files, but instead prevent them from being loaded in-game.
Packaging and Releasing Mods
Mods must be built and packaged before they can be used. This is done in the Mod Package and Publish window which can be found under the Mod menu at the top of the Mods window.
To package a mod click the 'Build' button. This will package all the necessary files in to a *.mod file which can be shared online or published to Steam Workshop.
- To publish to Steam Workshop make sure the 'Publish to Steam' check box is checked.
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