The Falloutseries has been around for a long time. With all of the changes that have been made in modern games, some things have been kept the same up until the most recent installment. One mechanic that players can get involved with is perks. Many fans consider Fallout: New Vegas to be the best 3D game in the series, so we thought we would take a look at the perks available in that game. Below is a list of the best and the worst perks that can be found in Fallout: New Vegas.
- Fallout New Vegas Ultimate Stealth Build
- Fallout New Vegas Stealth Assassin Build
- Fallout New Vegas Melee Stealth Build
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10 Best: Shotgun Surgeon
Many players will stay away from shotguns, especially early on in the game as they don't feel they take down enemies as quickly as other weapons. However, by picking this perk, shotguns will immediately become more valuable. When this perk is activated, a player using a shotgun will ignore ten points of their target's damage threshold. This works for any ammo used with the shotgun. Shotguns become hugely powerful in a build that uses this perk, especially from the beginning of the game.
9 Worst: Wild Wasteland
Fallout has always been known for its odd humor and style, something that fans have come to love. This perk adds in various Easter Eggs and strange encounters to the game for players to enjoy. While it can be fun to have these moments, many players feel that it is a waste of a perk.
If the developers wanted these to be a part of the core game, they should've just implemented them as standard, leaving the player a chance to pick the perks that will actually help them in-game.
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8 Best: Strong Back
As the player ventures throughout the wasteland in Fallout: New Vegas Hi poli sajuk tupatli original mp3 download. , they will find various items they can pick up. From weapons to chems and everything in between, they're going to need a lot of room to carry around everything they want. This perk is a great one to activate from the beginning of the game, as it gives the player the ability to carry an extra 50 pounds of equipment. Anyone that has been caught short and become encumbered while foraging for valuables will know how powerful this perk can be.
7 Worst: Fortune Finder
This perk allows the player to find more bottle caps while searching for the precious currency in the wasteland. While this sounds like a good perk at first, many players will find that they never run out or struggle for caps without it. Those who have played the game more than once know that it is much better to pick a perk that will effect combat or travel over this one. Not the absolute worst perk, but definitely one of the worst out there.
Fallout New Vegas Ultimate Stealth Build
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6 Best: Silent Running
One of the most annoying things about trying to play as a stealthy character in Fallout: New Vegas is how slow the character moves when crouched. This perk is for those players that want to stay sneaky. Not only does the player gain +10 sneak, but they no longer have to worry about running when trying to get a sneak attack on an enemy. By crouch running through a building and wearing the Chinese Stealth Armor, the player is virtually invisible to any NPCs. This gives them the chance to get Sneak Attack Criticals on every enemy in sight.
5 Worst: Rad Resistance
Traveling through a post-apocalyptic wasteland can be a dangerous thing, so it's no surprise that players are going to want to be as careful as possible. This perk reduces the amount of radiation exposure inflicted upon the player.
RELATED: 25 Hidden Locations In Fallout New Vegas Even Super Fans Haven’t Found
Anyone that has played through Fallout: New Vegas will know that this is an incredibly situational issue. This means they can just use chems instead to get through a heavily irradiated area and not have to waste their perk on this one.
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4 Best: Educated
This is one of the absolute best perks available to the player, and they should activate it as soon as they can. This perk increases the number of skill points the player receives per level by two. Overall, the number of extra skill points received in the game will be higher the earlier this perk is activated. Seriously, every single player of this game, no matter what their build, should be looking out for this one as soon as they boot up the game.
3 Worst: Here And Now
The concept of leveling being a positive concept in a video game no matter what has been drilled into our brains from a young age. It may feel counter-intuitive, but this perk isn't something a player should be activating. Yes, it gives the character a new level, but that doesn't change the fact that it's a complete waste. There are far better perks out there, so just wait until the levels come naturally and use up the precious perk points on something worthwhile and long-term.
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2 Best: Jury Rigging
One of the things that many players forget to keep an eye on when they're traveling through the wasteland is the degradation of the weapons. It will often sneak up on them, which is why it's important to have a high repair ability. This perk is great to have, as it means that they can repair a weapon with another from the same category, rather than from the same type. This will ensure that they're never caught short in the middle of a battle.
1 Worst: Nerd Rage
Anybody that has played any of the Fallout games will know that it's not usual for a player to keep their health low. When they find themselves close to dying, they will ensure that they use a stimpak or a similar item to get it back up. This perk only kicks in once the player character goes below 20% health, meaning that it's unlikely to ever activate, and when it does, the player will quickly lose any benefits by healing themselves.
NEXT: 25 Things Super Fans Never Knew They Could Do In Fallout: New Vegas
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Forums:Index > Fallout: New Vegas gameplay help > Melee Stealth Build?
Im really stuck :/im trying to come up with a good melee/stealth build, this character would also be my Legion Playthrough, but i couldnt help but think that The NCR all pretty much use guns, that and most of the battles take place in open areas, not very generous for a stealth build, but a pure melee build doesnt sound good to me either, because again theres the problem with most enemys using guns and i dont want this character to wear heavy armour. Levi Lauson 13:46, April 22, 2011 (UTC)
Be a Cowboy. Take the Cowboy perk and other perks that compliment that perk. Try to have 10 Agility and 6 or better Strength.Squalor 14:38, April 23, 2011 (UTC)
Fallout New Vegas Stealth Assassin Build
I say use leather armour (Reinforced, or non-Reinforced) or a merc outfit. I don't like using heavy armour, so I nearly always use one of them, or a labcoat or tux. I would recomend Oh Baby for a melee weapon, or that unique golf club. I would also say you should have a high explosives and sneak, so you can plant live explosives in pickpocket style, or lob greades and people. But like the guy above, I also think using Coyboy would be good, maybe carry one small pistol/revolver as a back up weapon.JASPER//'Do you like hurting other people?' 15:54, April 22, 2011 (UTC)
Melee (I think) is a backup skill to either explosives, energy or guns. Go with the golf club, you may have to swing it a few more times, but its light, Oh Baby weighs 20 lbs. If your gonna use a 20 lbs weapon, then use the Thermic Lance. Just dont use melee as your primary weapon, if you do, then get the Enclave Power Armor. Even though its 45 lbs, its considered Medium, so you'll still have decent speed. Actually use it if your primary is gonna be explosives, and if its on Hardcore, and you use explosives, don't bring companions into battle with you. I can't stress enough, melee is a backup skill.Pappy002 22:44, April 22, 2011 (UTC) p.s. Playing Legion sucks
- STR = 7 after implants
- END = 6+ after implants
- AGL = 7 after implants
- rest of SPECIAL not essential, work for your own desires although I recomend going high on the END
- chose traits from these four; 1)Built to destroy,2) four eyes, 3)good natured, 4)wild wasteland
discussion
Fallout New Vegas Melee Stealth Build
Learn to use walls, they are your friends. Show yourself at long distance to those NCR punks with their fancy rifles, then duck behind a wall (or rock if no walls are handy). The punks will come to you and when they get close you can jump out and teach them the power of close range fighting. Also note that VATS can do a real good job of getting into up close and personal with enemies. I prefer unarmed to melee against ranged because it is even closer range than melee and gun wielders often auto miss at extremely close range - however unarmed does not fare as well as melee against deathclaws and Cazs, although teamed with VATS distance closing can work. Stealth is fine, but it is also possible to use the terrain and develop patience by waiting for them to come to you when you cannot sneak up on them. Strength in combat is very important for melee builds, but endurance is also important and strength can be buffed with common foods and alcohols and even drugs (survival 50+ = +2 STR from alcohol and some foods, and they stack, so you only need a 6 STR to have a 10 STR in combat if you drink and eat before getting into battle - too bad you need STR 7 to get unstoppable force but on the bright side when survival = 100 then a single beer or bighorner steak provide +3 STR). Survival is more important for melee than for ranged builds, not just for the buffs but for the improved healing. Agility wouldn't be important for melee types if Slayer didn't require it to be 7 (and you want slayer). Heavy handed is not a question, with a stealth build do not go heavy handed (you are aiming for stealth critical damage). With high enough stealth those open areas are not as big a problem you might think, above 60 stealth you can get quite close as long as you stay away from the direction they are facing (also VATS can close a considerable distance for stealth attacks). Probably more important to improve stealth to 60 first before combat skill, then combat. 75.67.224.12 09:05, April 23, 2011 (UTC)
Everyone's giving Levi good advise. I would just add, if this is your 'Legion' play through wear Legion armor. Start with recruit armor and work your way up. Use Legion weapons, Machette first and cowboy repeater when necessary. Later on, get a bumper sword. Squalor 14:38, April 23, 2011 (UTC)
Melee builds rock, they aren't backup weapons for guns, energy weapons or explosives (and BTW, the secondary skill that blends better with explosives is unarmed). One huge disavantage of this build is the lack of ranged attacks options, but they exist. Throwing knifes, spears and poisons are your friends, use them. If you want to specialize in melee is a good idea to have the build related perks: Slayer, Unstoppable Force, Super Slam, Piercing Strike, two levels of Toughness and the sub-dermal armor. Stonewall will sure help a lot, even if it's bugged, but since you will use melee and unarmed weapons you will gain +5 DT. I strongly advise against heavy armor, I don't like it because slows you down and melee characters need to shorten the distance from the target fast. If you have Dead Money, use the Sierra Madre Reinforced. If not, Leather Armor reinforced or Chinese Stealth Armor or Vault 34 Security Armor (bear in mind when using the later two you need to have Jury Rigging and carry some Pre-War clothes with you, the HP of this armors are extremelly low). If you want a good melee weapon from the start go to Wolfhorn ranch and get Chopper, this weapon rocks better than a machete. I prefer to use Knock-Knock than Oh, Baby!, Knock-Knock is lighter and the knock down effect is higher than Oh, Baby! if you have Super Slam perk. Also, most melee weapons are considered stealth, so what you really need is a good strategy for remain undetectable. Brfritos 17:36, April 23, 2011 (UTC)
Wow, this is great folks thanks, i will try all this out, accidently deleted my previous game so i pretty much have to start from scratch :/ but with this info i might actually be able to apply myself into the game properly, Thanks :). Levi Lauson 17:55, April 23, 2011 (UTC)